Enum Types
Enum | Summary |
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FlexMotionUpdateMode |
Struct Types
Struct | Summary |
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FlexMotionTransition |
A serializable class that represents a transition between two FlexMotionLayer .
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Class Types
Class | Summary |
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FlexMotion |
An asset referencing animation clips and various settings that can be played by a FlexMotionAnimator .
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FlexMotion1d |
A FlexMotion asset referencing multiple clips that can be played by a FlexMotionAnimator .
Blending is done via the dedicated FlexMotionLayer methods.
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FlexMotion2d4Ways |
A FlexMotion asset referencing 5 animations clips corresponding to the cardinal directions and a neutral state that can be played by a FlexMotionAnimator .
Blending is done via the dedicated FlexMotionLayer methods.
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FlexMotion2d8Ways |
A FlexMotion asset referencing 9 animations clips corresponding to the cardinal directions and a neutral state that can be played by a FlexMotionAnimator .
Blending is done via the dedicated FlexMotionLayer methods.
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FlexMotionAnimator | A flexible play-on-demand animation component using Playables. |
FlexMotionLayer |
A type of layer playing one or more animation clips via a PlayableGraph .
Controlling an animation is mainly done with an instance of that class.
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Flex |
FlexMotionMaskLayerConfig is a serializable class that stores the settings for the AnimationLayerMixerPlayable of a FlexMotionAnimator .
Mask Layers are the equivalent of the Layers of an Unity's Animator which are mostly used to handle avatar masks.
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FlexMotionSolo |
A FlexMotion asset referencing only one AnimationClip that can be played by a FlexMotionAnimator .
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