Enum Types
| Enum | Summary |
|---|---|
| FlexMotionUpdateMode |
Struct Types
| Struct | Summary |
|---|---|
| FlexMotionTransition |
A serializable class that represents a transition between two FlexMotionLayer.
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Class Types
| Class | Summary |
|---|---|
| FlexMotion |
An asset referencing animation clips and various settings that can be played by a FlexMotionAnimator.
|
| FlexMotion1d |
A FlexMotion asset referencing multiple clips that can be played by a FlexMotionAnimator.
Blending is done via the dedicated FlexMotionLayer methods.
|
| FlexMotion2d4Ways |
A FlexMotion asset referencing 5 animations clips corresponding to the cardinal directions and a neutral state that can be played by a FlexMotionAnimator.
Blending is done via the dedicated FlexMotionLayer methods.
|
| FlexMotion2d8Ways |
A FlexMotion asset referencing 9 animations clips corresponding to the cardinal directions and a neutral state that can be played by a FlexMotionAnimator.
Blending is done via the dedicated FlexMotionLayer methods.
|
| FlexMotionAnimator | A flexible play-on-demand animation component using Playables. |
| FlexMotionLayer |
A type of layer playing one or more animation clips via a PlayableGraph.
Controlling an animation is mainly done with an instance of that class.
|
| Flex |
FlexMotionMaskLayerConfig is a serializable class that stores the settings for the AnimationLayerMixerPlayable of a FlexMotionAnimator.
Mask Layers are the equivalent of the Layers of an Unity's Animator which are mostly used to handle avatar masks.
|
| FlexMotionSolo |
A FlexMotion asset referencing only one AnimationClip that can be played by a FlexMotionAnimator.
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